Please refer to our SIGGRAPH Asia paper for a description of Bolt
and implementation of RL training environments using the simulator.
To appear at SIGGRAPH Asia 2026
Abstract
We present a muscle-driven simulation system for generating biomechanically accurate motion for high-speed
athletic locomotion tasks that does not require motion demonstrations. Our approach integrates
state-of-the-art biomechanical athlete models into a new, high-performance GPU simulator capable of running
at 1000x real-time. High-throughput simulation enables large-batch reinforcement learning to train control
policies that operate directly in the model’s high-dimensional muscle excitation space, and are guided only
by task-specific episode termination conditions and a reward that encourages maximizing speed while reducing
forces needed to respect joint limits. These policies train within a few hours on a single GPU and generate
“near visually realistic” motions for complete athletic activities such as a full 100-meter sprint or
performing popular athletic locomotion drills like side-shuffling, backpedaling, and carioca. The generated
sprinting motions also exhibit strong agreement with experimental data captured from sprinters.
Citation
@article{wang26bolt,
title = {Learning Realistic Athletic Sprinting Without Demonstrations},
author = {William Wang and Nicholas Bianco and Guy Tevet and
Jennifer Hicks and C. Karen Liu and Scott Delp and
Kayvon Fatahalian},
journal = {ACM Trans. Graph.},
volume = {45},
number = {6},
year = {2026}
}